James Zilberman
Technical Designer
SKILLS
Languages: C# / C++ / Assembly / Python / HTML / CSS / Javascript
Game Engines: Unity / Unreal 4 / Unreal 5 / Godot / PixiJS / MonoGame
Systems: Windows / PlayStation 5 / PlayStation 4 / Tilt Five / Atari 2600
Version Control Software: Git / Perforce / Tortoise SVN
Task Management Software: Jira / Trello / Hansoft / ClickUp
Other Software: Visual Studio / Figma / Google Workspace / Microsoft Office
EDUCATION
BS in Game Design and Development (Graduated May 2024)
GPA of 3.60
Minor in Japanese Language
MS in Game Design and Development (Graduation Expected Spring 2025)
ABOUT ME
I'm a fifth-year in the Game Design and Development BS/MS program at Rochester Institute of Technology. My areas of focus are systems design, level design, and gameplay programming. I'm expected to graduate with my Master's degree by Spring 2025 and am currently beginning my capstone project.
I'm hard-working and focused on creating fun, unique, and quality games. I love working with others and will always prefer collaboration to independent work. I have a passion for unique and innovative technology including PS5 and AR development.
In my free time, I enjoy collecting and playing retro games. I'm a big believer in physical media and as such I'll always take the opportunity to purchase a game physically to add to my collection. Recently I've been adding Japan-exclusive games to aid in my studying of the language.
